The fleet
133 liveried units, wired properly
Marked, slicktop, K9, SWAT, federal, fire, EMS, DOT and tow — each on
real emergency lighting with a working siren control head, not a
stock light bar with the volume turned up.
Emergency
Marked & unmarked
Chargers, Tahoes, FPIUs, F-150s, Durangos, Explorers and CVPIs — 21 marked patrol units, 21 slicktops and 18 K9 variants, plus federal, marshal and SWAT fleets.
Lighting
Whelen control head
A full siren and lighting controller with staged patterns, takedowns, alleys, cruise mode and manual horn — driven from a proper control panel.
Ownership
Keys are items
Vehicle keys live in your inventory. You can lend them, lose them, or have them lifted — and a locked car genuinely has to be broken into.
Wear
Cars that degrade
Engines, brakes, clutches and tyres wear with mileage. Tyres puncture, blow out on landings, and pick up nails — so servicing is a habit, not a formality.
Trade
Dealerships & garages
Player-run dealerships with test drives and financing, multi-slot garages, impound, and a livery editor for shops that want their own look.
Tuning
Custom handling
Per-vehicle handling, crafted performance parts, class-based speed limits and a physics fix that kills the kerb-boost exploit outright.